BEGINNING DARK AGE [I]
HOUSE
MINING CAMP
MILL
IMPERIAL OFFICER
VILLAGER
OR
LUMBER CAMP
----Economy----
Have 1 Villager build a house, then immediatly start sheep
Have 2 Villagers build a Mining Camp and start Gold production
Have 3 Villagers start building a Mill
You can substitute the Mill for a Lumber Camp, if playing more agressive and need to get out Military production buildings in Dark Age [I], and then put 1 Villager on Wood production
----Town Center----
As soon as round starts, start production of 1 Imperial Officer, as soon as produced assign to supervise Mill
If Lumber Camp was built instead of Mill, assign Imperial Officer to supervise Mining Camp
Queue up Villagers in Town Center, Until you have 7 on Food, 2 on Stone (Without a Mining Camp), and 2 on Wood
Any Villagers Produced after should be placed on Food/Gold Production to decrease Age-Up time.
VILLAGE
BARBICAN OF THE SUN
----End of Dark Age [I]----
Have 1 of your Wood Gatherers Build a Village as soon as you aquire 125 Wood
Once you have 400 Food/200 Gold, send 4 Villagers to build your Barbican of the Sun in a choke point(if on a natural defensible map) or close to an important resource
BEGINNING FEUDAL AGE [II]